Thursday, August 6, 2009

Trials of a Level 30 Magnezone

I’ve been engaging in a relatively fruitless quest over the past several weeks. I train most of my competitive Pokemon for level 30. It’s partly from the format I started with in competitive battling, but also a recognition of the difficulty of training a Pokemon within set limits.

The challenge? Magnezone. If you haven’t followed Magnezone before, it’s pretty awesome. Its Magnet Pull ability prevents Steel-types from escaping. It has excellent stats, focusing on Special Attacks. The drawback is that Magnemite evolves to Magneton at level 30. Magneton evolves into Magnezone in Mt. Coronet, during a level up – standard tricks, means that I have a level 31 Magnezone.

The answer? Find a wild Magneton, below level 30. Sometimes wild Pokemon will exist in forms that you can’t duplicate, such as a Magneton below level 30. You can find them in the wild in Platinum, but they’re all too high in level. Diamond & Pearl don’t have them showing up at all, only Magnemite. I dusted off my Ruby game – meaning I can find them in New Mauville (just south of Mauville City, then Surf east). Unfortunately they’re rare. As in, out of 150 Pokemon, I’ve seen 3. (“150” is a loose number. It could easily be higher. And that means hours of play, but something you can do while you watch a DVD or bust out on a bus.)

The primary drawback to using wild Pokemon as a base to build from is that you can’t breed a bunch of them, check their IVs, and use the best one. Finding one of even the right nature and ability is hard enough…waiting for amazing IVs seems like a lost cause.

But I want a Modest-natured Magneton. Modest gives its powerful Special Attack stat an even higher boost, at a cost of Attack. Sadly, I migrated most of my Pokemon up to Diamond back in the day, so I have very little ‘catching’ Pokemon in reserve. I really wanted a Modest Abra with Synchronize (if it leads the party, half the Magnetons I would run into are Modest), which meant a long exile into the caves by Dewford. Abra tries to teleport out, so you either have to put it Asleep, or throw money/balls at it. I decided that Hypnotize would be the fastest route, so I found a Spinda and was in business.

Except it wasn’t perfect. Hypnotize has a 70% accuracy and I kept having to catch a lot of Abra, and none of them were Modest AND Synchronize (Inner Focus is useful as an ability, but not for what I wanted the Abra for). I realized I went about it all wrong, and started catching Ralts instead. If the wild Ralts used its “Trace” ability on my Spinda, I knew I didn’t have to catch it…and it also doesn’t know Teleport for those times where Hypnotize would miss. Catching a Modest-natured Ralts was fast - I had one in 20 minutes.

So I have Ralts, have Spinda, and now spend all of my time in New Mauville. The three Magneton that I have caught so far aren’t Modest – I’d even settle for a Timid one at this point. But the upside has been that in one of the random battles, a Shiny Magnemite showed up…and the 50% paid off, so I’ll have a sparkly Modest Magnezone for my level 50 build!

1 comment:

  1. As a follow-up to my own post, I learned some other lessons.

    1. Synchronize does not work outside of combat, until Emerald. All of my effort in Ruby was random. The Shiny Magnemite? Good fortune.
    2. Early research and some planning can save you a lot of time. (I think I'd spent 20 hours catching 15 or so Magneton while I was doing other things, looking for a Modest one in Ruby. Maybe 1.5 hours in Emerald to get a Modest one with the Synchronize trick.)

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