I still breed Pokemon to battle against some of my former coworkers, and one in particular keeps me on my toes (and breeding more Pokemon). Someone asks you a question, you think you know the answer...you won't keep looking. Someone asks you a question that you're unsure about, you go searching. And sometimes find answers that are unexpected.
Jimmer's 4.5 fallacy (until now):
The Everstone was improved in the last half of 4th Generation. (HG/SS.) You can give it to EITHER parent, to get that 50% chance to pass down a nature. Combining that with training items passing down IVs, HG/SS is even better for breeding.
Another 4.5 sidenote:
If you have parents from different countries, the Everstone trick won't work, but you are 4x more likely to get a shiny Pokemon. (Still 1 in 2000 chances.)
Eggs get produced faster if the parents are the same species. (Different IDs is a 70%, same ID is 50%.) If they're different species, different ID is still 50%, but same ID crashes to the ground with 20%...this checks every 256 steps, with some minor caveats that you can find. (256 steps is also the magic number for trigger egg hatching, that gets interrupted when you do things other than walk.)
Joel swears that he's putting his Pokemon on break for now, until Black & White comes out.
My latest breeding pain: getting Rapid Spin on a Tentacruel. Squirtle to Kabuto to Tentacool, as it was an egg move, and I needed males to transfer those...and females of Kabuto and Tentacool to breed true.
1. Male Squirtle gets Rapid Spin.
2. Breed a female Kabuto.
3. Breed 1 with 2, get a male Kabuto.
4. Breed a female Tentacool.
5. Breed 3 with 4.
I had to level up the fathers high enough, so they wouldn't lose Rapid Spin in the Day Care. It was a long process, and I wasn't quite happy with the Jolly Swords Dancing Tentacruel. Sadness.
Monday, December 6, 2010
Sunday, November 7, 2010
How Black and White affects the current breeding...
I've casually been following BW announcements - I considered picking up a Japanese copy, but I'm more patient now. It'll be March - there are other things to do in the meantime.
1) I hike with friends on the occasional Sunday, and one of the friends brought along a former coworker who liked Pokemon, so we did some Pokemon trades at the next hiking meetup...I'm now out of spare Darkrai. (I have my Timid one, and the Japanese Darkrai that was won in a tournament.) Talking with new people about their Pokemon experiences is fun & different.
2) You also hear different rumors. I misheard my new friend saying nothing could be brought forward. When I had time, I started tracking down rumors on what was really going on.
Bringing Pokemon over into BW via PokeShifter
* Yes, you can import Pokemon from 4th Generation (DPP/HGSS).
* No, you cannot import items on Pokemon being brought over.
Bringing Pokemon over via Transfer Machine
* Unknown, regarding bringing over items.
Bringing Pokemon over via Mystery Gift
* Pokemon Battle Revolution, you might be able to still receive Mystery Gift Pokemon/items
It's tough for me, in some ways - I spent so much time collecting all of the berries (uh, except 63 - still looking!)...and now it looks like there won't be a transfer. The only real preparation for item transfer at all, would be gambling on PBR Mystery Gifts to come over.
1) I hike with friends on the occasional Sunday, and one of the friends brought along a former coworker who liked Pokemon, so we did some Pokemon trades at the next hiking meetup...I'm now out of spare Darkrai. (I have my Timid one, and the Japanese Darkrai that was won in a tournament.) Talking with new people about their Pokemon experiences is fun & different.
2) You also hear different rumors. I misheard my new friend saying nothing could be brought forward. When I had time, I started tracking down rumors on what was really going on.
Bringing Pokemon over into BW via PokeShifter
* Yes, you can import Pokemon from 4th Generation (DPP/HGSS).
* No, you cannot import items on Pokemon being brought over.
Bringing Pokemon over via Transfer Machine
* Unknown, regarding bringing over items.
Bringing Pokemon over via Mystery Gift
* Pokemon Battle Revolution, you might be able to still receive Mystery Gift Pokemon/items
It's tough for me, in some ways - I spent so much time collecting all of the berries (uh, except 63 - still looking!)...and now it looks like there won't be a transfer. The only real preparation for item transfer at all, would be gambling on PBR Mystery Gifts to come over.
Tuesday, October 12, 2010
Mew Download
Mew will be available for download from the Nintendo WFC, starting October 15th. It's one of those easy downloads, just grabbing it from your local wireless network instead of finding a Gamestop or Toys'R'Us.
It will only be available for HeartGold & SoulSilver, according to the official site.
It's level 5, and only knows Pound. Mew is one of those powerful, versatile Pokemon that can learn any TM. It's unknown if the nature is set, and no held item was mentioned.
The final day for the download is October 30th.
More details can be found on pokemon.com.
It will only be available for HeartGold & SoulSilver, according to the official site.
It's level 5, and only knows Pound. Mew is one of those powerful, versatile Pokemon that can learn any TM. It's unknown if the nature is set, and no held item was mentioned.
The final day for the download is October 30th.
More details can be found on pokemon.com.
Tuesday, June 29, 2010
Jirachi download
From now until the July 16th, you can download Jirachi through the Nintendo Wifi Connection as a Mystery Gift. This download is available in Europe and North America.
Random nature, level 5, original trainer: SMR2010
Moves: Wish, Confusion, Rest, Draco Meteor.
Even though it has a different trainer ID than the previous Jirachi, it does block a second download. The upside is that you can get this Jirachi into your HG/SS game, which you couldn't before.
Random nature, level 5, original trainer: SMR2010
Moves: Wish, Confusion, Rest, Draco Meteor.
Even though it has a different trainer ID than the previous Jirachi, it does block a second download. The upside is that you can get this Jirachi into your HG/SS game, which you couldn't before.
Friday, June 4, 2010
Joey's Rattata
This is only slightly a Pokemon topic - Joey's Rattata meets probability.
If you haven't played HG/SS, you might not know about his Rattata. "It's like my Rattata is in the top percentage of Rattata." He calls you often, to talk about important things...like his Rattata. Even after it's evolved to Raticate, he'll still have many many thoughts to share about his Rattata.
It got me to thinking - what IS a top percentage Rattata? How difficult would it be to just stumble across one?
First, we need to start with what a top Rattata would have for stats. As we're in the Egg Moves blog, let's assume Joey is talking about IVs - anyone can train a good Rattata with EV training.
Second, each of the 6 stats range from 0-31. My ideal Rattata would have some specific IVs in certain stats, but let's just assume for quick math, we just care about the best ones we could expect out of 100 Rattata, if they were all naturally occurring. Amongst my friends who are serious about IVs, ideally, they get all 31s. They'll settle for 28+, honestly...so we'll work from that point.
Probability is a longer topic, but it breaks down to some quick math if you have Excel handy - just use BINOMDIST function. (There's a 4/31 chance of getting a 28 or higher which would count as a success. Figure out the number of successes out of 6, and you're there.)
If we believe in getting a 28 or higher qualifies - 3 IVs gets us to top 2%. Sadly, it takes us 4 to make that top 1%. It almost takes us to the top Rattata in a thousand!
If you like 30+ IV stats, a top Rattata would only need 2 IVs of that range to make the top 2%. Sadly, that top percent is elusive...it would take 3 to break into it - making it a one in a thousand kind of Rattata.
Breeding that kind of Rattata takes dedication, checking the right parents and re-breeding as the children develop into stronger genes than their folks. With judicial use of EV training items mentioned in the previous post, it's more likely in less time. Good luck!
P.S. As an odd heads-up, I was breeding Rattata for stats, using two EV training items instead of item+everstone. I assumed that each stat would get locked in from the item, but in a couple of circumstances, only one make it in! I'm guessing the third stat donated from the parents can overwrite the "lock-in" stat. Interesting!
If you haven't played HG/SS, you might not know about his Rattata. "It's like my Rattata is in the top percentage of Rattata." He calls you often, to talk about important things...like his Rattata. Even after it's evolved to Raticate, he'll still have many many thoughts to share about his Rattata.
It got me to thinking - what IS a top percentage Rattata? How difficult would it be to just stumble across one?
First, we need to start with what a top Rattata would have for stats. As we're in the Egg Moves blog, let's assume Joey is talking about IVs - anyone can train a good Rattata with EV training.
Second, each of the 6 stats range from 0-31. My ideal Rattata would have some specific IVs in certain stats, but let's just assume for quick math, we just care about the best ones we could expect out of 100 Rattata, if they were all naturally occurring. Amongst my friends who are serious about IVs, ideally, they get all 31s. They'll settle for 28+, honestly...so we'll work from that point.
Probability is a longer topic, but it breaks down to some quick math if you have Excel handy - just use BINOMDIST function. (There's a 4/31 chance of getting a 28 or higher which would count as a success. Figure out the number of successes out of 6, and you're there.)
If we believe in getting a 28 or higher qualifies - 3 IVs gets us to top 2%. Sadly, it takes us 4 to make that top 1%. It almost takes us to the top Rattata in a thousand!
If you like 30+ IV stats, a top Rattata would only need 2 IVs of that range to make the top 2%. Sadly, that top percent is elusive...it would take 3 to break into it - making it a one in a thousand kind of Rattata.
Breeding that kind of Rattata takes dedication, checking the right parents and re-breeding as the children develop into stronger genes than their folks. With judicial use of EV training items mentioned in the previous post, it's more likely in less time. Good luck!
P.S. As an odd heads-up, I was breeding Rattata for stats, using two EV training items instead of item+everstone. I assumed that each stat would get locked in from the item, but in a couple of circumstances, only one make it in! I'm guessing the third stat donated from the parents can overwrite the "lock-in" stat. Interesting!
Thursday, June 3, 2010
Breeding in HG/SS
I'll admit, I do most of my breeding in my Diamond game still. I have all 493 Pokemon in the PokeDex - if I no longer have a Pokemon, GTS is a friendly one-stop shop. It's also linked to my Pokemon Ranch...if not GTS, my Ranch generally has something (beyond the hundreds of Pokemon I've put on there).
But HeartGold and SoulSilver has a powerful motivator: IV breeding
IV (Inherent Value) stats represent the genetic traits of a Pokemon. The egg receives random IVs to start with, and then starts shuffling in up to 3 random stats from its parents. Sometimes those 3 stats overwrite each other, so it could be as few as only 1 stat from the parents. Oh, sadness.
It still means that if you have parents with good stats, you're more likely in general to have better babies. (Likewise, if the parents have bad stats...let's not go there.) But it was still random on what was passed on, until now.
The way it is now: if you give the parents the correct EV training items (Power Weight, Power Anklet, Power Lens, Power Band, Power Bracer, and Power Belt) that parent WILL pass down that stat.
I recently bred some Pokemon - I wanted a high attack stat, and good speed. The father didn't have very good stats, except for his 31 attack. I gave him the Power Bracer, gave the mother an Everstone (so she'd pass along her Nature,)...and bang. Every single egg resulted in a 31 attack, out of the 24 eggs created. (31 for an IV is the highest you can get - 0 is the lowest.) Out of those eggs, I found one with the right Nature and good Speed.
Again, this trick only works in HG/SS. It probably means I'll be doing more breeding over there, but it's hard to give up my habits - knowing where and how fast it takes to EV train is completely different in HG/SS.
But HeartGold and SoulSilver has a powerful motivator: IV breeding
IV (Inherent Value) stats represent the genetic traits of a Pokemon. The egg receives random IVs to start with, and then starts shuffling in up to 3 random stats from its parents. Sometimes those 3 stats overwrite each other, so it could be as few as only 1 stat from the parents. Oh, sadness.
It still means that if you have parents with good stats, you're more likely in general to have better babies. (Likewise, if the parents have bad stats...let's not go there.) But it was still random on what was passed on, until now.
The way it is now: if you give the parents the correct EV training items (Power Weight, Power Anklet, Power Lens, Power Band, Power Bracer, and Power Belt) that parent WILL pass down that stat.
I recently bred some Pokemon - I wanted a high attack stat, and good speed. The father didn't have very good stats, except for his 31 attack. I gave him the Power Bracer, gave the mother an Everstone (so she'd pass along her Nature,)...and bang. Every single egg resulted in a 31 attack, out of the 24 eggs created. (31 for an IV is the highest you can get - 0 is the lowest.) Out of those eggs, I found one with the right Nature and good Speed.
Again, this trick only works in HG/SS. It probably means I'll be doing more breeding over there, but it's hard to give up my habits - knowing where and how fast it takes to EV train is completely different in HG/SS.
Thursday, May 13, 2010
Gotta Catch 'Em All 31 thru 60
I have a pretty good start on Box 2, these I already had in my Silver game.
#039 Jigglypuff, #054 Psyduck, #044 Gloom, #043 Oddish, #048 Venonat, #046 Paras, #035 Clefairy, #041 Zubat, #032 Nidoran
The Catch List
#031 Nidoqueen
#033 Nidorino
#034 Nidoking
#036 Clefable
#037 Vulpix
#038 Ninetales
#040 Wigglytuff
#042 Golbat
#045 Vileplume
#047 Parasect
#049 Venomoth
#050 Diglett
#051 Dugtrio
#052 Meowth
#053 Persian
#055 Golduck
#056 Mankey
#057 Primeape
#058 Growlithe
#059 Arcanine
#060 Poliwag
#039 Jigglypuff, #054 Psyduck, #044 Gloom, #043 Oddish, #048 Venonat, #046 Paras, #035 Clefairy, #041 Zubat, #032 Nidoran
The Catch List
#031 Nidoqueen
#033 Nidorino
#034 Nidoking
#036 Clefable
#037 Vulpix
#038 Ninetales
#040 Wigglytuff
#042 Golbat
#045 Vileplume
#047 Parasect
#049 Venomoth
#050 Diglett
#051 Dugtrio
#052 Meowth
#053 Persian
#055 Golduck
#056 Mankey
#057 Primeape
#058 Growlithe
#059 Arcanine
#060 Poliwag
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