Friday, July 31, 2009

Member's Card for Pokemon Platinum

Pokemon.com have today announced that the Member's Card will be distributed over Wi-Fi from August 3rd until September 13th. Pokemon Platinum Version owners will first need to activate the Mystery Gift Function before being able to receive the rare item.

To activate Mystery Gift head to the Jubilife TV Station, on the second floor is a man who will ask for a response from you, simply answer "Everyone Happy" then "Wi-Fi Connection" and Mystery Gift will be unlocked. Save your game and reset it so you are once again on the main menu, scroll down to Mystery Gift and enter the option. Here you are to select "Get Via Nintendo WFC" and you will receive the Member's Card if near an active Wi-Fi connection.

Once you've obtained the Member's Card head to Cavalave City, you may have noticed a locked house you couldn't previously enter, well guess what? Now you can. The building is a secret hotel where you can spend the night, in doing so you will fall asleep and find youself on Newmoon Island. After chatting with Edward Cullen you'll encounter Darkrai which you can then battle and capture, once the battle is over you'll wake up still in the hotel... Was it all a dream?

Sunday, July 26, 2009

Shiny Graveler

I caught my first Shiny Pokemon today. It was a Shiny Graveler. I did have one shiny Pokemon before but I didn’t catch it, I had lent my game to a neighbor kid at a Halloween party and 5 minutes later he caught a shiny Electrode.

I had my Hunter at the head of the party and was able to Hypnotize it, I was worried that it would self destruct and I would loose it.

Now I am thinking of move set and I am open to suggestions.

Its got a Naïve nature and I was thinking of these 4 moves.
• Earthquake
• Explosion
• Double Edge
• Stone Edge

Friday, July 24, 2009

Hunter Gallade

Hunter Gallade

I have to give Jimmer credit for this Hunter, my first Hunter was a Scyther with False Swipe, It worked but having a way to keep the Abra’s from running away via Mean Look and putting a status on them making them sleep via Hypnosis, I thought was a cool idea.

I am keeping Magical Leaf until they hit Level 100 then I change it for Swords Dance.

Breeding:
Male Ghastly w/Mean Look Lv1
Female Adamant Ralts holding Everstone

Baby is Male Ralts with Mean Look

Leveling:
Level 21 get Magical Leaf
Level to 43 to get Hypnosis
Evolve into Kirlia
Use Dawn Stone to Evolve into Gallade
Level 45 get False Swipe

Nature: Adamant

EV Trained: Attack & Speed

Move Set:
• False Swipe
• Mean Look
• Magical Leaf
• Hypnosis

Monday, June 29, 2009

Abra Synchronize Team

A few post back Jimmer mentions his Abra synchronize team for catching Pokemon of a specific nature. Synchronize gives a 50% encountering a wild Pokémon with the same nature. So all you need is 1 Abra with the synchronize ability for each of the natures.

Its simple right, catch a male and female Abra put them into the day care and hatch eggs until you have the team.

I found 2 Abra, level 5 to start.

That’s when things get harder; seams Abra also have another ability called Inner Focus. So I had to release about half the Abras caught and then after a while you start to get more and more repeat natures.

I was down to needing 3 more natures when Jimmer was able to help me out with the last 3. Thanks Jimmer!. And my starting Abras went from level 5 to level 45 in the daycare.

Why have Abras? To catch Dittos of a specific nature. A Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon Daycare.

Using my Abra Team I caught my Ditto team fairly easily.

Friday, June 26, 2009

Single Battle Strategy - Walrein + Gorebyss combo

I thought I’d try my hand at combos, after discussing Battle Tower with Joel at lunch. They’re generally tricky and difficult to pull off, but what the heck…

I decided to start the combo with a Pokemon that could learn Baton Pass and some cool defensive buffs. I settled on Gorebyss – it could pick up Aqua Ring, Baton Pass, and Amnesia…the fourth move slot should be an attack, just in case it has to come back out. I settled on Toxic, although I might come back to Water Pulse.

I figure it can Amnesia and Aqua Ring, then Baton Pass into Walrein. Walrein was chosen for its ability to learn Defense Curl (as Spheal), Yawn (as an egg move), Rollout (as move tutor) and Ice Ball (as a level-up). Why these moves?

First, Defense Curl is going to boost its Defense (Amnesia from Gorebyss will give it Special Defense). Defense Curl also doubles the damage of both Ice Ball and Rollout. Both of those moves continue to grow in power over multiple turns, until they miss or hit round 5. They need Walrein to stick around.

I’m hoping that Aqua Ring, Amnesia, and Defense Curl will keep Walrein around as it pounds away with its double-damaged attacks. I put Yawn as the 4th move, so that Walrein might have a slight warm-up chance. Its Ability was kind of a toss up, so I went with Ice Body, just in case I toss in Hail somewhere for more HP gain.

I bred a Sealeo with an Adamant Ditto (+ Everstone), until I got an Adamant-natured female Spheal. I then bred a male Slowpoke who knew Yawn, with the newly hatched female (+ Everstone). Defense Curl didn’t show up as one of the beginning moves – I figured I would come back to it, as I didn’t have a Heart Scale lying around. (MISTAKE! I levelled it up to Sealeo, then to Walrein, and then realized I had to Heart Scale it while it was still a Spheal. I reset the game, and it turned out that I had saved it while it was still a level 27 Spheal. Whew!)

In Platinum, it gained Rollout from the Move Tutor in the post-game island. Sadly, I was short on Green Shards! All of this training lately has been draining my Heart Scales and shards. Fortunately I had some Star Pieces still, and I ran over to the end guy in Fuego Ironworks, who gives you 1 of each shard for a Star Piece.

I’m debating its held item right now – Leftovers for HP gain, or Wide Lens for accuracy so that Ice Ball and Rollout won’t miss (and thus stop building up).

All it took after that was some levelling up after all that. Now I need to go make its combo-buddy, Gorebyss.

Thursday, June 25, 2009

Castform, the Weatherdude

I decided my Sunny Day team would branch into more weather – Castform could either continue Sunny Day routines – busting out a Fire-type attack through Weather Ball, or Solar Beam as a powered-up Grass attack. As its second half, it switches into Rain Dance – Weather Ball becomes a Water attack by a Water-type Pokemon, or it could toss out Thunder at 100% accuracy under Rain Dance’s effect.

This was the most simple one to breed – Rain Dance, Thunder, and SolarBeam are all TMs you can purchase, and Castform gets Weather Ball at level 30. All I needed was a decent Modest-natured Castform.

Castform can be found in the Trophy Garden as a special Pokemon, but it took a lot of breeding to get a Modest one. After 30 minutes of random natures, I employed a Modest Ditto from another game – give it an Everstone, and you get the type you want pretty quickly.

I haven’t given Leftovers to anyone on the team yet, so I push Castform’s HP up, and give it Leftovers. Hopefully it gets two turns of actions.

Now, if only another Pokemon could complete the team of 4…one that would appreciate Rain Dance. Anyone ever try Ludicolo?